Easter Egg in Blender
My first 3D Model using Blender
Blender was by far the most robust 3D modeling software that I have used and this was my first experience with it.
In order to build the egg, I started with a sphere and, after that, I selected all the vertexes (by pressing A – I have used this a lot!).
After, I selected the top vertex, activated the Proportional Editing and pressed the keys G then Z, that allowed me to stretch the top of the sphere. As the edges were a bit rough, I took care of the smoothing.
With the 3D model built, it was time for the UV mapping, by simply accessing the UV Editing menu. I started editing the UV map (with the Tab on the right image on can access the edition mode, that allows us to see all of the vertexes).
Then I just selected the edges where I wanted to curt the object in order to create a 2D image that will be used for the texture. Then, mark seam. It was ready to be unwrapped (select all – A – then U and press “Unwrap” on the menu that appears). With the UV map, I just had to export it (in the format .obj) and change the platform for the texture.
For the first usage, Blender is not that intuitive, as it has lots of features and menus. However, as almost everything, the more time one invests, the easier it gets. I strongly recommend this 3D platform, as apart from being quite robust, it is open source.
For the texture I have used Substance Painter (they have free licenses for education). I started by changing the material, then the base color and that was it.
  • Category: 3D, Blender, Model
  • Delivered: 2019 November
Model in Unity