SketchUp in Unity
Importing my Model into a scene
After creating the model of a bridge with a texture, I wanted to import it to Unity.
In order for Unity to recognize the texture, I had to save the file in .dae and then created a folder in Unity (in Assets) with a name that made it easier to identify where I left the texture file.
After adjusting the scale to my preferences, as I didn’t want the player (built in Makehuman) to cross the walls of the bridge, I added some colliders.